Development of Microsoft Sway-Based Learning Media Materials for Class VII Physical Fitness Activities
Abstract
TThis study aimed to produce learning media products based on Microsoft sway that were tested for feasibility and effectiveness to improve student learning outcomes for class VII physical fitness activity materials. This study uses the development method with 300 samples of feasibility tests and 250 samples of effectiveness tests, consisting of 11 schools located in six provinces on the island of Java. Product development procedures, namely, 1) Conduct a needs analysis by conducting interviews and questionnaire surveys with 3 PJOK teachers and 672 students from 3 schools in the city of Bandung. 2) designing learning media in the form of material to be presented, 3) developing with validation of material experts and media experts as well as small group trials to find out deficiencies and revise the initial draft, 4) implement media to students by conducting a feasibility test on 300 students who are consisting of 11 different schools in six provinces on the island of Java and testing the effectiveness of the product to 250 in the provinces of Central Java and West Java, 5) evaluation of the results of the feasibility test and effectiveness test to produce a product in the form of learning media based on Microsoft sway material for physical fitness activities class VII. This research produces learning media products that are easily accessible, practical and simple. The results of the feasibility test of material experts with a percentage of 95.62% in a very decent category, media experts with a rate of 94.15% in a very decent variety, then first user teacher with a percentage of 92.08% in a very feasible category and large group trials with a rate 76.95% with proper type. The effectiveness test results the results in an increase in student learning outcomes using media that have been developed.
Downloads
References
Andriani, H. (2022). Determinants on Malaria Incidence in Endemic Area in Jayapura Regency , Papua Province (Issue April).
Branch, R. M. (2009). Approach, Instructional Design: The ADDIE. In Department of Educational Psychology and Instructional Technology University of Georgia (Vol. 53, Issue 9).
Cahyadi, A. (2019). Pengembangan Media dan Sumber Belajar: Teori dan Prosedur. Laksita Indonesia, January 2018, 153.
Chen, X., Cui, J., Zhang, Y., & Peng, W. (2020). The association between BMI and health-related physical fitness among Chinese college students: a cross-sectional study. BMC Public Health, 20(1), 444. https://doi.org/10.1186/s12889-020-08517-8
Covid-, M. P., Selvani, A. S., & Rasyid, W. (2022). Tinjauan Kebugaran Jasmani Siswa SMP Negeri 39 Padang Pada. 4(2), 42–48.
Gandasari, N., & Setyasto, N. (2021). KEEFEKTIFAN MODEL PROBLEM-BASED LEARNING BERBANTUAN. Joyful Learning Journal, 10(71), 37–41. http://journal.unnes.ac.id/sju/index.php/jlj%0AKEEFEKTIFAN
Guillén-Gámez, F. D., Mayorga-Fernández, M. J., & Álvarez-García, F. J. (2020). A Study on the Actual Use of Digital Competence in the Practicum of Education Degree. Technology, Knowledge and Learning, 25(3), 667–684. https://doi.org/10.1007/s10758-018-9390-z
Hadi, S. (2017). Efektivitas Penggunaan Video Sebagai Media. Prosiding TEP & PDs, Tema: 1 No, 96–102.
Herlina, H., & Suherman, M. (2020). Potensi Pembelajaran Pendidikan Jasmani Olahraga Dan Kesehatan (Pjok) Di Tengah Pandemi Corona Virus Disease (Covid)-19 Di Sekolah Dasar. Tadulako Journal Sport Sciences And Physical Education, 8(1), 1–7. http://jurnal.untad.ac.id/jurnal/index.php/PJKR/article/view/16186
Jandrić, P., Hayes, D., Truelove, I., Levinson, P., Mayo, P., Ryberg, T., Monzó, L. D., Allen, Q., Stewart, P. A., Carr, P. R., Jackson, L., Bridges, S., Escaño, C., Grauslund, D., Mañero, J., Lukoko, H. O., Bryant, P., Fuentes-Martinez, A., Gibbons, A., … Hayes, S. (2020). Teaching in the Age of Covid-19. Postdigital Science and Education, 2(3), 1069–1230. https://doi.org/10.1007/s42438-020-00169-6
Khasanah, D. R. A. U., Pramudibyanto, H., & Widuroyekti, B. (2020). Pendidikan Dalam Masa Pandemi Covid-19. Jurnal Sinestesia, 10(1), 41–48. https://sinestesia.pustaka.my.id/journal/article/view/44
Kuswari, M., Handayani, F., Gifari, N., & Nuzrina, R. (2019). Relationship of Energy Intake, Macro and Micro Nutrients to Physical Fitness of Athletes of Dyva Taekwondo Centre Cibinong. JUARA : Jurnal Olahraga, 5(1), 19-30. https://doi.org/10.33222/juara.v5i1.572
Langub, L. W., & Lokey-Vega, A. (2017). Rethinking Instructional Technology to Improve Pedagogy for Digital Literacy: A Design Case in a Graduate Early Childhood Education Course. TechTrends, 61(4), 322–330. https://doi.org/10.1007/s11528-017-0185-1
Masykuri, N. M. (2020). Inovasi Blended Learning Pada Pembelajaran Pendidikan. Seminar Nasional Keolahragaan, 1–5.
Mujiono, M., & Gazali, N. (2020). Literature review: Physical education in the covid-19 pandemic. JUARA : Jurnal Olahraga, 6(1), 50-63. https://doi.org/10.33222/juara.v6i1.1054
Mustafa, P. S., & Dwiyogo, W. D. (2020). Kurikulum Pendidikan Jasmani, Olahraga, dan Kesehatan di Indonesia Abad 21. JARTIKA Jurnal Riset Teknologi Dan Inovasi Pendidikan, 3(2), 422–438. https://doi.org/10.36765/jartika.v3i2.268
Nurseto, I. (2019). PENGEMBANGAN MOBILE LEARNING SENAM LANTAI DBL BERBASIS ANDROID UNTUK KELAS VII SMP. In PENGEMBANGAN MOBILE LEARNING SENAM LANTAI DBL BERBASIS ANDROID UNTUK KELAS VII SMP (Vol. 43, Issue 2). https://doi.org/10.21608/deu.2019.79902
Oktavian, R., & Aldya, R. F. (2020). Efektivitas Pembelajaran Daring Terintegrasi di Era Pendidikan 4.0. Didaktis: Jurnal Pendidikan Dan Ilmu Pengetahuan, 20(2), 129–135. https://doi.org/10.30651/didaktis.v20i2.4763
Raharjo, H., Pujianto, A., & Annas, M. (2021). Traditional Railway Games on Physical Education and Sports Learning with a Teaching Personal and Social Responsibility Approach of Lower Graders at Elementary School. https://doi.org/10.4108/eai.28-4-2021.2312254
Ramadan, Gilang, and Yenti Juniarti. "Metode penelitian: pendekatan kuantitatif, kualitatif dan R&D." (2020).
Rozi, F. (2022). Penguatan Dasar Pendidikan Jasmani dan Teknologi Pendidikan pada Kelompok Kerja Guru Pendidikan Jasmani. PUNDIMAS: Publikasi Kegiatan Abdimas, 1(1), 7–11. https://doi.org/10.37010/pnd.v1i1.552
Sari, L. Y. (2013). Effectiveness Test of Learning Media Interactive Oriented Constructivism in Neurulasi Topic To Animal Development Subject. Journal of Chemical Information and Modeling, 53(9), 1689–1699.
Sari, T. T., Cahyono, A. H., & Wiraraja, U. (2020). PENGEMBANGAN E-LEARNING BERBASIS ANDROID “ FUN MATH ” SEBAGAI ALTERNATIF BELAJAR MATEMATIKA DI TENGAH. Jurnal Pendidikan Matematika, 04(02), 1283–1299.
Subagja, D. S., Kusmaedi, N., & Komarudin, K. (2019). The Effect of Learning Media and Coordination To Forehand Top Spin Accuration on Table Tennis. JUARA : Jurnal Olahraga, 4(2), 220-228. https://doi.org/10.33222/juara.v4i2.619
Sortwell, A., & Ramirez-Campillo, R. (2021). Commentary: The impact of COVID-19 Delta variant home confinement on student physical health literacy—a call for awareness in physical education. German Journal of Exercise and Sport Research, September. https://doi.org/10.1007/s12662-021-00766-y
Wargama, I. M. D. S., Soegiyanto, S., & Hadi, H. (2021). Semarang Citizens’ Culture And Psychosocial Behavior In Physical Activity At The Fitness Center. JUARA : Jurnal Olahraga, 7(1), 90-103. https://doi.org/10.33222/juara.v7i1.1497
Wicahyani, S., Handayani, O. W. K., & Hartono, M. (2018). Design android applications my mind mapping (M3) physical education, sport, & health subject curriculum 2013 for teachers guidance X the grade vocational high school. Journal of Physical Education and Sports, 7(1), 73–82. https://journal.unnes.ac.id/sju/index.php/jpes/article/view/23329
Widyaningsih, H., Indra Bayu, W., Ridwan, M., Taufik, M. S., Destriani, Rozy, F., Yani, A., Susilo, E. A., Bakar, A., Aryanti, S., Arisetiawan, R. E., Wibowo, S., Marani, I. N., Astuti, A. D. S. T., Destriana, Babang, V. M. M. F., Sefriana, N., Kusmiyati, Ardie, F. N., … Bakri. (2021). Urgensi, Implementasi, Problematika, dan Evaluasi Pembelajaran Tatap Muka Terbatas pada Pendidikan Jasmani dan Olahraga.
Wihartanti, L. V., & Wibawa, R. P. (2017). Development of e-Learning Microsoft Sway as Innovation of Local Culture-Based Learning Media. Dinamika Pendidikan, 12(1), 53–60. https://doi.org/10.15294/dp.v12i1.10582
Winarno, M. E. (2014). Evaluasi Hasil Belajar Pendidikan Jasmani Olahraga dan Kesehatan. 209.
Copyright (c) 2022 Achmad Syakur Fahri, Sulaiman Sulaiman, Bambang Priyono
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.